https://barbarawhit.sitelio.me/apex-legends The original Division also suffered from a similar problem where the end game content just wasn't where it needed to be at on day one but Red Storm and Massive are looking to change things with The Division 2. The most important part of any looter shooter game is its longevity and what there is to do once you've gotten through the story campaign AKA the tutorials. Whereas The Division's day one post-game content only largely consisted of running the final story mission over and over again and running into the Dark Zone hoping to get lucky there's so much more variety in terms of things you can do in The Division 2.

Otherwise player progression in the rest of the beta will be capped at level 7 and will be limited to the eastern portion of The Division 2's map. Players will be able to try out two main missions playable at three difficulties; five side missions and other encounters in the open world; one of the Dark Zones; and PvP gameplay in the 4-on-4 Skirmish mode. Tom Clancy's The Division 2 launches March 15 on PlayStation 4 Windows PC and Xbox One.

So when Marco spends 80% of his beta analysis video on stuff that's wrong with The Division 2 a hugely important sequel for Massive and Ubisoft http://judydoyle.greatwebsitebuilder.com/blog/february-27th-2019 that's something that needs to be examined further. Marco is a hardcore player and one who focuses mainly on PvP and Dark Zone-side stuff which has never been my cup of tea as a PvE guy but the points he makes are important because that side of the game appears like it may be in even worse shape than the PvE half http://rubyrusk.jigsy.com/entries/general/defeat-titans-in-anthem-is-an-incredibly-valuable-skill which I've mentioned has some issues https://blog.dnevnik.hr/leedaisy/2019/02/1632223434/world-of-tanks-blitz-will-also-provide-full-touch-support.html from what I've seen.

Ubisoft followed this up with a second email apologizing for the "grave breakdown in process" that led to the first email's unfortunate phrasing. So that's good. Still how this ever got out the gates is beyond me. P.S. Much is being made of whether or not games should be political. Ubisoft has talked about how The Division isn't really a political game in the past and this email has some folk laughing because of just how political it is. I have some more thoughts on that which I'll publish shortly in a separate piece.

"A marketing email promoting Tom Clancy's The Division 2 was sent in error today," it read. "This was a grave breakdown in process and we apologise for this error and the offensive subject line of the email. We recognise the very real impact of the United States government shutdown on thousands of people and did not intend to make light of the situation."

The Dark Zone is probably the most distinctive feature of The Division 2 and helps to set it apart from the rest of the competition. As a PvP/PvE hybrid area http://rachelann.blogmamy.pl/wpis,the-division-2-closed-beta-wrapped-up-a-few-weeks-ago,5924.html players can enter the Dark Zone to search for loot http://all4webs.com/roseted/thedivision2.htm but they also run the risk of getting targeted by other agents. Entering the Dark Zone could be intimidating for new players but Red Storm and Massive are introducing the area to players in a much friendlier way to allow them to get familiarized with the layouts before they're tossed into the deep end so to speak.

In the Dark Zone there are far far fewer players to actually find and no one really seems all that interested in PvP combat http://groupspaces.com/RaymondHouston/item/1206200 opting to simply hide by turrets or flee entirely from combat and Marco wasn't able to recreate any of the kind of crazy Dark Zone encounters the first game provided. I too found my Dark Zone experience to be mostly vacant but it's not clear how this might change outside of the beta.